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[an error occurred while processing this directive] Nelson Education > School > Mathematics K-8 > Mathematics 2 > Teacher Centre > Surf for More Math > Chapter 13 Lesson 5
 

Surf for More Math

Lesson 5 - Using Data to Make Predictions

To encourage students to have fun on the Web while learning about Using Data to Make Predictions, here are some games and interactive activities they can do on their own or in pairs.

 

Goals

Collect first-hand data by doing an experiment.

Make predictions based on interpretations of data.

 

Instructions for Use

 

Chance lets students make predictions about which box contain the star.

To use Chance, type the number of a box in the text box. There are 6 guesses. Press "Play" to start a new game.

 

Probability lets students experiment with probability by spinning a spinner.

To use Probability, start by selecting "Preset Spinner". Choose the number of spins - 1, 5, or 10. Click the "Spin" button. A tally chart records the results of each spin. Press the Clear Tally" button to clear the results and start again.

To use Make Your own Spinner, select the "New Spinner" button. To increase or decrease the colour sections, click the "+" or "-" buttons, or drag the black dots on the spinner. Choose the number of spins - 1, 5, or 10. Click the "Spin" button. A tally chart records the results of each spin. Press the "Clear Tally" button to clear the results and start again.

 

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