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[an error occurred while processing this directive] Nelson Education > School > Mathematics K-8 > Mathematics 1 > Teacher Centre > Surf for More Math > Chapter 13 Lesson 4
 

Surf for More Math

Lesson 4 - Conducting an Experiment to Solve a Problem

To encourage students to have fun on the Web while learning about Conducting an Experiment to Solve a Problem, here are some games and interactive activities they can do on their own or in pairs.

 

Goals

Collect firsthand data by doing an experiment.

Use the results of an experiment to help make predictions.

 

Instructions for Use

Probability lets students collect firsthand data by doing an experiment, and use the results to make predictions.

To use Probability, start by selecting a spinner. Choose the number of spins - 1, 5, or 10. Click the "Spin" button. A tally chart records the results of each spin. Press the "Clear Tally" button to clear the results and start again.

Students may want to experiment with the dice. To use the dice, select it and choose the number of spins. Click the "Spin" button. A tally chart records the results of each spin. Press the "Clear Tally" button to clear the results and start again.

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