|Nelson EducationSchoolMathematics 5|
Surf for More Math
Lesson 1 - 2-D Patterns
Use these interactive games and activities to encourage students to have fun on the Web while learning about 2-D patterns. Students can try these activities on their own or in pairs.
Use models and t-charts to record, extend, and make predictions about number patterns.
Student Book pages 4-5
Instructions for Use
Function Machine allows students to fill in the t-chart after the function machine has spit out its number pattern.
To use Function Machine, drag and drop the four blue numbers, one at a time, into the "IN" area of the function machine. The function machine automatically spits out a number pattern into a t-chart. Then fill in the each blank and press the "Enter" key to solve the rest of the pattern. If a number that does not match the pattern is entered, the function machine will indicate that the number is incorrect.