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[an error occurred while processing this directive] Nelson Education > School > Mathematics K-8 > Mathematics 5 > Teacher Centre > Surf for More Math> Chapter 1 Lesson 1
 

Surf for More Math

Lesson 1 - 2-D Patterns

 

Use these interactive games and activities to encourage students to have fun on the Web while learning about 2-D patterns. Students can try these activities on their own or in pairs.

Goal

Use models and t-charts to record, extend, and make predictions about number patterns.

 

Builds Upon

Student Book pages 4-5


Instructions for Use

Function Machine allows students to fill in the t-chart after the function machine has spit out its number pattern.

To use Function Machine, drag and drop the four blue numbers, one at a time, into the "IN" area of the function machine. The function machine automatically spits out a number pattern into a t-chart. Then fill in the each blank and press the "Enter" key to solve the rest of the pattern. If a number that does not match the pattern is entered, the function machine will indicate that the number is incorrect.

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