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[an error occurred while processing this directive] Nelson Education > School > Mathematics K-8 > Mathematics 3 West > Teacher Centre > Surf for More Math > Chapter 13 Lesson 1
 

Lesson 1 - Conducting Experiments

To encourage students to have fun on the Web while learning about Conducting Experiments, here are some games and interactive activities they can do on their own or in pairs.

Goal

Make predictions and conduct experiment with spinners.

Builds Upon

Student Book pages 324-325

 

Instructions for Use

Probability lets students experiment with probability by spinning a spinner.

To use Probability, start by selecting 'Preset Spinner'. Choose the number of spins - 1, 5, or 10. Click the 'Spin' button. A tally chart records the results of each spin. Press the 'Clear Tally' button to clear the results and start again.

To use 'Make Your own Spinner', select the 'New Spinner' button. To increase or decrease the colour sections, click the '+' or '-' buttons, or drag the black dots on the spinner. � Choose the number of spins - 1, 5, or 10. Click the 'Spin' button. A tally chart records the results of each spin.

Press the 'Clear Tally' button to clear the results and start again.

 

Spinners teaches students about chance and random choices.

To use Spinners, click the 'Spin' button and record the result of each spin on a tally chart. To change the spinner, click the 'Change Spinner' button. In the text field, input the title for each section. Choose a colour to represent the title by clicking on the colour palette bar at the right. Click the 'Apply' button. To change either the text fields or the colours, click the 'Reset' button.

 

Spinning Spinners lets students make predictions about the frequency of the result of each spin.

To use Spinning Spinners, select one of the pairs of spinners. In the text field, enter the number of spins up to 1 million. Click the 'Play' button. The scores of the two spinners will be either added or subtracted and the frequency of the total recorded on a bar graph.

 

Spinner Game is an interactive game students can play to practice probability.

To use Spinner Game, click on the level of difficulty and then the 'Start' button. Determine the probabilities in the spinner game. Use the score table to see the spinner results in a chart. Collect 6 bananas before the time runs out. To begin again, click the 'Restart' button.


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