Mathematics 3

# Surf for More Math

## Lesson 5 - Communicate about Patterns

To encourage students to have fun on the Web while learning about Communicate about Patterns, here are some games and interactive activities they can do on their own or in pairs.

### Goal

Describe a pattern.

### Builds Upon

Student Book pages 14-15

### Instructions for Use

Crack Hacker's Safe is an interactive activity in which students can continue pattern sequences by selecting colour, shape, and number in three-attribute patterns.

To use Crack Hacker's Safe, click the "Start" button. Then choose the next shape, number, and colour in the pattern sequence. Correct and incorrect answers receive feedback in a pop-up window. When the sequence has been correctly answered, students can move on to the next question. The "Help" button offers assistance to students in the form of a hint. There are three pattern problems in this application.

Guess My Button helps students sort and classify objects by describe of their patterns.

To use Guess My Button, pick a question from the menu and click 'Submit'. Click on the boxes to the left in each button to eliminate the ones that have the attributes that are described in the pattern. Pick a new question and click 'Submit'. When only one button remains, click 'Found It' to see if you have the correct answer.