Nelson Higher Education

Higher Education

Python Programming for Teens, 1st Edition

  • Kenneth A. Lambert
  • ISBN-10: 1305271955
  • ISBN-13: 9781305271951
  • 352 Pages | Paperback
  • COPYRIGHT: 2015 Published
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About the Product

If you want to learn how to program in Python, one of today’s most popular computer programming languages, PYTHON PROGRAMMING FOR TEENS is the perfect first step. Written by teacher, author, and Python expert Kenneth Lambert, this book will help you build a solid understanding of programming and prepare you to make the jump to other languages and more advanced instruction. In PYTHON PROGRAMMING FOR TEENS, you will learn problem solving, program development, the basics of using classes and objects, and more. Special topics include 2-D geometry, fractals, animations, and recursion. The book’s topics are illustrated using turtle graphics, a system that provides graphical output from programs and makes learning more fun. Get started programming today with PYTHON PROGRAMMING FOR TEENS.


  • Includes instruction on working with Turtle Graphics.

  • Covers controls structures, defining functions, and much more.

  • Covers user interaction with mouse and keyboard.

About the Author

Kenneth A. Lambert

Kenneth A. Lambert is Professor of Computer Science and Head of the Department at Washington and Lee University. He has taught programming language design for 25 years and has been an active researcher in computer science education. Lambert has co-authored a series of introductory C++ textbooks with Douglas Nance and Thomas Naps and a series of introductory Java textbooks with Martin Osborne, and is the author of an introductory Python textbook. He is also the co-creator of the BreezySwing framework and is the creator of the breezypythongui framework.

Table of Contents

1. Getting Started with Python.
2. Getting Started with Turtle Graphics.
3. Control Structures: Sequencing, Iteration, and Selection.
4. Composing, Saving, and Running Programs.
5. Defining Functions.
6. User Interaction with the Mouse and the Keyboard.
7. Recursive Functions.
8. Fractal Geometry.
9. 3-D Geometry.
10. Using Many Turtles: Classes and Objects.
11. Animations.
Appendix: Turtle Commands.